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Civilization IV Leaders by Trait

I wanted to play Civilization with certain exact combinations of leader traits, and got tired of combing through the lists looking for what I wanted. So I made this chart. Look across the top for the alphabetically-first desired trait, then go down to the row with the alphabetically-second trait to find what leader matches those traits.

Aggressive Charismatic Creative Expansive Financial Imperialistic Industrious Organized Philosophical Protective
Charismatic Celts/Boudica
Creative Mongols/Kublai --
Expansive Zulu/Shaka America/Washington Khmer/Suryavarman
Financial Viking/Ragnar Carthage/Hannibal Dutch/Willem Maya/Pacal
Imperialistic Mongols/Genghis Persia/Cyrus Russia/Catherine Portugal/Joao England/Victoria
Industrious Russia/Stalin France/DeGaulle France/Louis XIV Germany/Bismarck Inca/Capac Rome/Augustus
Organized Babylon/Hammurabi France/Napoleon Ethiopia/Zara Ottoman/Mehmed Persia/Darius Rome/Julius America/Roosevelt
Philosophical Greece/Alexander America/Lincoln Greece/Pericles Russia/Peter England/Elizabeth Ottomans/Suleiman --- Germany/Frederick
Protective Japan/Tokogawa England/Churchill Sumeria/Gilgamesh China/Mao Korea/Kon Holy Roman Empire/Charlemagne China/Qin --- Native America/Sitting Bull
Spiritual Aztecs/Montezuma Celts/Brennus Egypt/Hatshepsut Spain/Isabella Mali/Musa Byzantium/Justinian Egypt/Rameses India/Asoka India/Gandhi Arabia/Saladin

In assembling this information, I found it interesting that each leader represents a unique combination of traits, and that there are three combinations which have no leader. So if you want to be Organized + Protective, too bad.

And if you have trouble remembering exactly what the traits are ("Wait, what's the difference between Industrious and Organized again?"), here's a reminder:

Trait Unit Promotions Faster Production Speed Per-City Bonus Other
Aggressive Combat I (Melee,Gunpowder) Barracks, Drydock (-50%)
Charismatic -25% XP per Unit Promotion +1 Happiness +1 Happiness per Monument, Broadcast Tower
Creative Library, Theatre, Colosseum (-50%) 2 Culture
Expansive Worker (25%), Granary, Harbor (-50%) +2 Health
Financial +1 Gold per 2-Gold plot
Imperialistic Great General (+100%), Settler (-50%)
Industrious Wonders, Forge (-50%)
Organized Factory, Lighthouse, Courthouse (-50%) -50% Civic Upkeep
Philosophical Great Person (+100%), University (-50%)
Protective City Garrison I + Drill I (Archery,Gunpowder) Walls, Castle (-50%)
Spiritual Temple (-50%) No Anarchy

Dave Townsend / townsend@patriot.net / 24 Oct 11

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