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Civilization IV Leaders by Trait
I wanted to play Civilization with certain exact combinations of leader traits, and got tired of combing through the lists looking for what I wanted. So I made this chart. Look across the top for the alphabetically-first desired trait, then go down to the row with the alphabetically-second trait to find what leader matches those traits.
| Aggressive | Charismatic | Creative | Expansive | Financial | Imperialistic | Industrious | Organized | Philosophical | Protective | |
| Charismatic | Celts/Boudica | |||||||||
| Creative | Mongols/Kublai | -- | ||||||||
| Expansive | Zulu/Shaka | America/Washington | Khmer/Suryavarman | |||||||
| Financial | Viking/Ragnar | Carthage/Hannibal | Dutch/Willem | Maya/Pacal | ||||||
| Imperialistic | Mongols/Genghis | Persia/Cyrus | Russia/Catherine | Portugal/Joao | England/Victoria | |||||
| Industrious | Russia/Stalin | France/DeGaulle | France/Louis XIV | Germany/Bismarck | Inca/Capac | Rome/Augustus | ||||
| Organized | Babylon/Hammurabi | France/Napoleon | Ethiopia/Zara | Ottoman/Mehmed | Persia/Darius | Rome/Julius | America/Roosevelt | |||
| Philosophical | Greece/Alexander | America/Lincoln | Greece/Pericles | Russia/Peter | England/Elizabeth | Ottomans/Suleiman | --- | Germany/Frederick | ||
| Protective | Japan/Tokogawa | England/Churchill | Sumeria/Gilgamesh | China/Mao | Korea/Kon | Holy Roman Empire/Charlemagne | China/Qin | --- | Native America/Sitting Bull | |
| Spiritual | Aztecs/Montezuma | Celts/Brennus | Egypt/Hatshepsut | Spain/Isabella | Mali/Musa | Byzantium/Justinian | Egypt/Rameses | India/Asoka | India/Gandhi | Arabia/Saladin |
In assembling this information, I found it interesting that each leader represents a unique combination of traits, and that there are three combinations which have no leader. So if you want to be Organized + Protective, too bad.
And if you have trouble remembering exactly what the traits are ("Wait, what's the difference between Industrious and Organized again?"), here's a reminder:
| Trait | Unit Promotions | Faster Production Speed | Per-City Bonus | Other |
| Aggressive | Combat I (Melee,Gunpowder) | Barracks, Drydock (-50%) | ||
| Charismatic | -25% XP per Unit Promotion | +1 Happiness | +1 Happiness per Monument, Broadcast Tower | |
| Creative | Library, Theatre, Colosseum (-50%) | 2 Culture | ||
| Expansive | Worker (25%), Granary, Harbor (-50%) | +2 Health | ||
| Financial | +1 Gold per 2-Gold plot | |||
| Imperialistic | Great General (+100%), Settler (-50%) | |||
| Industrious | Wonders, Forge (-50%) | |||
| Organized | Factory, Lighthouse, Courthouse (-50%) | -50% Civic Upkeep | ||
| Philosophical | Great Person (+100%), University (-50%) | |||
| Protective | City Garrison I + Drill I (Archery,Gunpowder) | Walls, Castle (-50%) | ||
| Spiritual | Temple (-50%) | No Anarchy |
Dave Townsend / townsend@patriot.net / 24 Oct 11
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