Heraclea Interactive Replay


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Turn 4: Megacles's Momentum

More of same. The big decision is what to do about the routed HC -- is it worth using orders to rally it? Naturally none of votes address this issue.

I used this reasoning to arrive at the move shown. First, although Megacles has exactly four HC in range, one unit is already adjacent to the rear of a cohort. Hence it can shock (if within Megacles's command range) without needing an order. This gives Megacles an "extra" order; why not use it to get the routed HC rallied? That's probably the easiest way to restore 7 RPs. Assuming that another Momentum is rolled and that the rally succeeds, of course.

Megacles's Momentum
Routing, not shown: AS/VII LG: c,h. AS/XIV RC: a
In Pursuit: AS/XV Ex RC (w/ 4 hits)

The HC starting north of the river has many possible routed targets. It goes south of the river to remain in Megacles's command range.

South of the river, the HC that attacked the velites moves back south to wipe out two routed units. The HC near Megacles and Megacles himself move south to attempt to open a path to the routed HC (but staying within range of the Guards HC so that it can shock).

Luck breaks both ways in the melee. Unfortunately, "lucky break" for the Roman means inflicting a few cohesion hits, while for the Epirotes it means killing lots of routed units.

Current Rout Point totals:
Side Current Limit Pct
 Romans 213 185 115%
 Epirotes 143 120 119%

Pyrrhus is actually winning now!

Megacles tries for a second Momentum attempt and fails with a dr '5'. On to Leonatus


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Dave Townsend
townsend@patriot.net